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381. Your Favorite CCP_is??? - in EVE General Discussion [original thread]
CCP Mimic Especially when she was so kind as to let me have her corpse. I play with it every night
- by Arden Elenduil - at 2014.06.26 23:05:00
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382. FX: Shield effects added to the ship model - in Player Features and Ideas Discussion [original thread]
Sadly enough, as you said, it was simply concept art :'(
- by Arden Elenduil - at 2014.06.26 23:00:00
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383. Capsule private NPC pilot - in Player Features and Ideas Discussion [original thread]
Malak Rasmus wrote: [quote=Dun'Gal] I am also sorry to see that people don't finger point the the issue with the idea instead being disrespectful. if this is the EvE community all about. I have no part of it anymore. Have nice day everyone....
- by Arden Elenduil - at 2014.06.26 22:59:00
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384. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Bugsy VanHalen wrote: Whatever, I was hoping to have an intelligent discussion on possible improvements for this game, but I guess I've come to the wrong place. As I said several times already, you don't like my idea, fine, lets come up with ...
- by Arden Elenduil - at 2014.06.26 22:56:00
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385. Capsule private NPC pilot - in Player Features and Ideas Discussion [original thread]
no, if you want a module or item, either go get it yourself, use an alt, hire someone else or get a corp or alliancemate to do it for you. npc pilots for hire is a suggestion that has been put forward a dozen times and shot down just as many times...
- by Arden Elenduil - at 2014.06.26 17:44:00
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386. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
reducing clone costs is something iI can definitely agree with, but it's been suggested a million times, however, your second idea is literally dumb. The reason for this is that if you limit the number of people that can jump in, the large blocs w...
- by Arden Elenduil - at 2014.06.26 17:40:00
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387. ORD - Outer Ring Development (What I would hope to see ...) - in Player Features and Ideas Discussion [original thread]
If you're going to troll, at least don't make it this obvious...
- by Arden Elenduil - at 2014.06.25 00:22:00
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388. Re-inventing Capital Warfare - in Player Features and Ideas Discussion [original thread]
all i gathered from your "idea" is that it's frickin' ********. 90% reduced damage from subcapitals to caps, are you high? thank you for just making a slowcat fleet pretty much indestructible aside from massed doomsdays and even then plus, off gri...
- by Arden Elenduil - at 2014.06.20 02:55:00
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389. low sec, null sec and what should be "the wild west" WH sp... - in Player Features and Ideas Discussion [original thread]
no, supers do not belong in wormholes, neither do outposts. just the fact that you even suggested it makes me give the idea a big no now if you'll excuse me, I have to nope the fsck out of here
- by Arden Elenduil - at 2014.06.20 02:48:00
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390. Ammunition Modules - in Player Features and Ideas Discussion [original thread]
you'll soon realize that those utility highs are best filled by neuts. while your idea isn't necessarily bad, the only time iI can see this used is on rapid missileboats, so it's kinada limited in scope
- by Arden Elenduil - at 2014.06.20 02:46:00
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391. docking on other ships - in Player Features and Ideas Discussion [original thread]
Please learn to use the search function before posting a new thread. This has been suggested hundreds of times before and has been shot down an equal number of time. The reason for this is not necessarily because it's a bad idea, but simply becau...
- by Arden Elenduil - at 2014.06.16 12:07:00
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392. High sec GANKING - in Player Features and Ideas Discussion [original thread]
Oh look, this thread is still going... Would've thought it would be gone by now, guess not vOv To the OP, HTFU
- by Arden Elenduil - at 2014.06.15 16:50:00
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393. In-game re-authorization - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: You close the launcher?!? You USE the launcher?!?
- by Arden Elenduil - at 2014.06.15 16:44:00
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394. Lowslot missile damage application module - in Player Features and Ideas Discussion [original thread]
Queotzcatl wrote: I am in favour of low-mid slot explosion-velocity etc Also, I proposed these new mods should be fuel-power, rather than cap power. A missile work differenttly from bullets, you want to turbo-boost it? get some nitro in the lau...
- by Arden Elenduil - at 2014.06.15 16:43:00
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395. NEW Tomahawk class missiles and ECM Missiles. 8th launcher on Barghe... - in Player Features and Ideas Discussion [original thread]
Yeaahhh, not dignifying this... No
- by Arden Elenduil - at 2014.06.15 16:40:00
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396. Ammo Hold for all combat ships - in Player Features and Ideas Discussion [original thread]
Mainly because it forces people to choose between what they want to bring. More ammo, more cap boosters, more nanite paste, boosters, mobile depot, etc... It makes it necessary to make choices (be it in a small manner), which is a good thing.
- by Arden Elenduil - at 2014.06.01 23:32:00
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397. Natural Technology Improvements. - in Player Features and Ideas Discussion [original thread]
Right, I'm just going to say this last thing and then give it up as a lost cause trying to make you see reason. It's not like the devs will ever take this thread seriously anyhow. Your idea is bad, and you should feel bad about ever suggesting it...
- by Arden Elenduil - at 2014.06.01 23:03:00
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398. Natural Technology Improvements. - in Player Features and Ideas Discussion [original thread]
Your system would actually cause it to be required MORE often, just fyi
- by Arden Elenduil - at 2014.06.01 22:58:00
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399. Natural Technology Improvements. - in Player Features and Ideas Discussion [original thread]
Alia Ravenswing wrote: Danika Princip wrote: And the idea you are describing cannot be called anything but power creep. Who cares if a mk20 Mael vs a mk 20 Pest is the same? What about a mk 1 vs a mk 20? What about a race between an ear...
- by Arden Elenduil - at 2014.06.01 22:56:00
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400. Let Us Delete Skills - in Player Features and Ideas Discussion [original thread]
No, this has been proposed a million times and has been shot down an equal number of times. Learn to live with the consequences of training something you didn't really want.
- by Arden Elenduil - at 2014.06.01 22:54:00
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